Unturned II 开发日志 #038

4.20.10.0使用权限和Unturned II的模型进行更新。

支柱转换

已组装了一条管道,用于自动输出未转资产并随后将其进口到未转的第二条管道。到目前为止,大约有500个道具已经被转换,一些道具被放在一个随意的测试地图上。

转换后的道具地图应该对生存和核心游戏功能有用,而不是沙箱地图上的产卵杀戮。一旦最终确定了销毁计划,力学工作将恢复到实际未翻的第二道具和地图上。

在未来,我预计将有兴趣播放原始未翻地图在未翻II,所以这些工具将是有用的转换官方地图,如俄罗斯,以及车间地图。

管理权限

在上一次更新中,任何人都可以使用时间命令。为了防止出现这种情况,添加了一个基本角色系统。播放机与多个角色相关联,包括一个默认角色,这些角色控制哪些权限可用。

阅读文件

接下来是什么?

下星期五将有一个未被扭转的最新情况,以赶上一些杂项问题。然后用手电筒和手枪返回到未翻转的II,以包装双持功能,理想的发动机更新,和AI的敌人为测试地图。

变更日志

  • 转换保存格式从UCS 2到UTF-8。
  • 如果查看器具有权限,则在描述中显示项欺骗昵称。
  • 修正了跳过初始大气材料的更新。
  • 修正了极端纬度的阿尔法黄昏。
  • 修正了当长时间死亡的树木变得相关时的死亡效果。
  • 固定加载水平状态之前,水平流完成。

请注意,级别流更改修复沙箱映射上的重复树,但是在修复之前的任何现有保存都将在彼此内部保存重复树。

 

原文:

4.20.10.0 update with permissions and converted models from Unturned.

Prop Conversion

The foundation of a pipeline for automatically exporting assets from Unturned and subsequently importing them into Unturned II has been assembled. For now about 500 props have been converted, and a few thrown together on a haphazard test map.

The converted prop map should be useful for working on survival and core game features, as opposed to the spawn killing on the sandbox map. Once plans are eventually finalized for destruction mechanics work will resume on actual Unturned II props and maps.

In the future I predict there will be interest to play the original Unturned maps in Unturned II, so these tools will be useful for converting official maps like Russia as well as workshop maps.

Admin Permissions

In the previous update anyone could use the time commands. To prevent that a basic role system has been added. Players are associated with multiple roles, including a default role, and these control which permissions are available.

Read Documentation

What's Next?

There will be an Unturned update next Friday to catch up on a few miscellaneous issues. Then back to Unturned II with a flashlight and pistol to wrap up the dual-wielding features, ideally an engine update, and an AI enemy for the test maps.

Change Log

  • Converted savegame formats from UCS2 to UTF-8.
  • Show item cheat nickname in description if viewer has permissions.
  • Fixed skipping initial atmosphere material update.
  • Fixed twilight alpha at extreme latitudes.
  • Fixed playing death effects when long-dead trees became relevant.
  • Fixed loading level state before level streaming finished.

Note that the level streaming change fixes duplicate trees on the sandbox map, but any existing saves from before the fix will still have duplicate trees saved inside each other.

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