3.20.6.0更新说明

新地图“Elver”预告片:
更新说明:

车辆配置增加:

为了限制车辆建筑的大小,Config.json增加了几个设置:

  • Allow_Item_Placement_On_Vehicle (true / false)
  • Allow_Trap_Placement_On_Vehicle (true / false)
  • Max_Item_Distance_From_Hull (meters)
  • Max_Trap_Distance_From_Hull (meters)

翻译:

  • 允许Item_Placement_on_Vehicle(真/假)
  • 允许陷阱放置在车辆上(真/假)
  • 距船体最大距离(米)
  • 距船体最大陷阱距离(米)

特别是,陷阱设置的目的是帮助防止漫游的墙壁死亡。

发射材料:

随着最近的统一升级和后处理升级,布卢姆阈值已经提高到只影响像素的>1发射。这样可以防止水华干扰海滩等明亮的表面。几百种材料上的发射颜色已经调整以匹配,特别是在火焰上开花看起来更好。如果有任何材料被遗漏或看上去很奇怪,请随时报告它们是错误的,它们将被调整。

火箭[插件]:

使用火箭旧版本的服务器现在需要更新到更新版本。在上一次更新中的服务器控制台中有这样的警告,但现在它是强制性的。这一点很重要,因为对于遗留的火箭问题,比如多线程异常和远程传输攻击,都有一些解决办法。

一般增补:

  • 添加了Quest_Boss_Res棋子_Interval(秒)选项,以帮助防止向农场老板级战利品滥用任务。
  • 添加了插件的标志,以禁用生命计和状态图标。
  • 为要调用的UnitedEvent钩子添加了EffectSpawner组件。
  • 附加碎石奖励概率[0, 1]可以毁灭的物体。
  • 添加收集标签到蒸汽项目。

一般变动:

  • 升级香草旗,标牌和标志项目,使用统一的更新的“TextMesh Pro”取代文本网格。这看起来更好,并提供了更好的性能。
  • 每级服务器配置仅在服务器使用默认值时才会应用.
  • SafeZones中的管理员可以使用诸如Carjack和锁取之类的工具进行清理。
  • 物品放置预览材料是双面的,不再是红色/绿色。有些物品是单面的,而红色/绿色是弱视的坏玩家。
  • 附加路障无视车辆对撞机,无论名称。以前,只有名为“剪辑”或“块”的对撞机被忽略。
  • 工作坊提交菜单尝试检查写入权限。
  • 潜在的节省时间,在启动期间,只检查官方枪支,近战和豆类的皮肤。
  • 在俄罗斯地图上扩大了地雷的导航网,这样僵尸就可以从北面的入口到达灵魂水晶。
  • 出车测试座椅胶囊是否是重叠的世界。应该防止像自行车这样的短途车辆的顶部被塞进坡道上。
  • 指向框项的链接不在无法打开的区域中显示。
  • 断行标记是在项描述中格式化的。
  • 如果存在,iobs就会产生效果、效应_ON和效果_off的互操作效果。
  • 专题研讨会项目在新闻提要中未见的公告下面排版。

一般修正:

  • 固定进入车辆通过播放器碰撞体积。
  • 固定禁用交互突出时,打捞一个路障连接到一辆车。
  • 修正了与地下白名单有关的运动和车辆错误预测。
  • 固定放置路障附件是一个框架晚。这导致在移动车辆上设置路障,有时会落在后面。
  • 固定的路障设置在没有连接到车辆上的门上。
  • 修正了丢失的小酒馆#1和房子#11窗口插槽。
  • 修正了对抛出异常的图形命令行值的解析失败。
  • 修正了钉枪最大起爆弹药。
  • 修正了弹药和修理蓝图不尊重关键供应。
  • 修正了游说团体的潜在问题。
  • 修正了在游泳和跳跃之间转换时的打孔。
  • 修正了在驾驶干扰物理的同时改变武器插槽。
  • 修正了放弃“逃脱者”的任务。
  • 修正了僵尸火焰呼吸的声音衰减。
  • 固定取消当车辆死亡时炮塔的使用。
  • 修正了导弹向后移动时在客户身上消失的问题。
  • 修正了将中继服务器IP视为远程玩家IP。
  • 固定火力和酸性武器对PvE服务器造成伤害。
  • 固定使用_空投配置仅适用于生存模式。

视觉修复:

  • 修正了当项目状态改变时刷新工具栏图标的问题。
  • 固定项目快捷键到0显示为10。
  • 修正了当返回主菜单时不重置大气雾。
  • 固定的大气雾对太阳射线和北极光的影响。
  • 修正了菜单新闻提要中大图片的布局。
  • 修复了圣彼得堡一条错误的停车线路。
  • 恒星的亮度是固定的。

原文

Elver:

Watch the trailer for danaby2 and Renaxon's upcoming curated map "Elver" releasing next Friday!

Update Notes:

Vehicle Building:

Several settings have been added to Config.json for limiting the size of vehicle bases:

  • Allow_Item_Placement_On_Vehicle (true / false)
  • Allow_Trap_Placement_On_Vehicle (true / false)
  • Max_Item_Distance_From_Hull (meters)
  • Max_Trap_Distance_From_Hull (meters)

In particular, the trap settings are intended to help prevent roaming walls of death.

Emissive Materials:

Following the recent Unity upgrade and post-processing upgrade, the bloom threshold has been raised to only affect pixels with >1 emission. This prevents bloom from interfering with bright surfaces like beaches. The emission colors on a few hundred materials have been adjusted to match, and especially the bloom on fire looks nicer. If any materials were missed or look odd feel free to report them as a bug and they will be adjusted.

Rocket:

Servers using old versions of Rocket will now be required to update to a newer version. There was a warning about this in the server console in the previous update, but now it is mandatory. This is important because there are fixes for legacy Rocket issues like multithreading exceptions and teleportation exploits.

General Additions:

  • Added Quest_Boss_Respawn_Interval (seconds) option to help prevent abusing quests to farm boss tier loot.
  • Added flags for plugins to disable life meters and status icons.
  • Added EffectSpawner component for Unity event hooks to invoke.
  • Added Rubble_Reward_Probability [0, 1] for destructible objects.
  • Added collection tags to Steam items.

General Changes:

  • Upgraded vanilla flag, placard and sign items to use Unity's newer "TextMesh Pro" replacement for text meshes. This looks nicer and offers better performance.
  • Per-level server config overrides only apply if the server is using the default value.
  • Tools like carjacks and lockpicks can be used by admins in safezones for cleanup.
  • Item placement preview materials are two-sided, and no longer red/green. Some items had one-sided faces, and the red/green was bad players with deuteranopia.
  • Attached barricades ignore vehicle colliders regardless of name. Previously only colliders named "Clip" or "Block" were ignored.
  • Workshop submission menu tries to check for write permissions.
  • Potentially save time during startup by only checking official guns, melee and beans for skins.
  • Expanded navmesh at the mine on the Russia map so zombies from the Northern entrance can reach the soul crystal.
  • Exiting vehicles tests whether seat capsule is overlapping world. Should prevent wedging the tops of short vehicles like bikes into ramps to exit upwards.
  • Links to box items are not shown in regions where they cannot be opened.
  • Line break markup is formatted in item descriptions.
  • IOBS spawns the interactable effect for Effect, Effect_On and Effect_Off transforms if present.
  • Featured workshop item is slotted below unseen announcements in the news feed.

General Fixes:

  • Fixed entering vehicles through player collision volumes.
  • Fixed disabling interaction highlight when salvaging a barricade attached to a vehicle.
  • Fixed movement and vehicle mispredictions related to the underground whitelists.
  • Fixed placing barricade attachment being one frame late. This caused barricades placed on moving vehicles to sometimes get left behind.
  • Fixed barricades placed on doors not attaching to vehicles.
  • Fixed missing Bistro #1 and House #11 window slots.
  • Fixed failed parsing of graphics command-line values throwing an exception.
  • Fixed nailgun maximum starting ammo.
  • Fixed ammo and repair blueprints not respecting critical supplies.
  • Fixed potential issue with lobbies.
  • Fixed punching when transitioning between swimming and jumping.
  • Fixed changing weapon slots while driving interfering with physics.
  • Fixed re-acquiring "The One That Got Away" quest after abandoning it.
  • Fixed zombie fire breath sound attenuation.
  • Fixed cancelling turret usage when vehicle dies.
  • Fixed missiles disappearing on client when shot while moving backwards.
  • Fixed treating relay server IPs as remote player IPs.
  • Fixed fire and acid weapons dealing damage on PvE servers.
  • Fixed Use_Airdrops config only applying to survival mode.

Visual Fixes:

  • Fixed refreshing hotbar icons when item state changes.
  • Fixed item hotkeyed to 0 showing as 10.
  • Fixed not resetting atmospheric fog when returning to main menu.
  • Fixed atmospheric fog influence on sun rays and aurora borealis.
  • Fixed layout of large images in the menu news feed.
  • Fixed a misplaced parking line in St. Petersburg.
  • Fixed brightness of stars.
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