3.29.3.0更新说明
增加:
- 增加的资源减少了配置的乘数。
- 添加了*_原产地输出标志,可以设置为“世界”、“管理”、“工艺”或“自然”,覆盖默认的项目来源类型。
- 为插件添加了sendSalvageTimeOverridRPC。
- 添加sendRelayToServerRPC,用于插件将播放机移动到另一台服务器。
- 增加叶面切割半径设置到地板结构类型。
- 添加了Kills_Object条件类型,它接受一个_ObjectGUID和一个可选的_Nav区域。需要摧毁一定数量的物体。
改进:
- 改进库存搜索,以便在过滤STAT计数器时使用。
- 提高杀伤计数器的可见度,尊重皮肤的可见度切换。
调整:
- 调整快速保存按钮以取代单机中最喜欢的按钮。
- 调整规格作业头盔存在。
修正:
- 固定加载资产时,主包未能加载。
- 固定的飞艇质量中心。
- 修正了希腊冲锋枪上的对撞机。
- 固定不能靠在腰部高度的墙壁上。
- 修正了边跑边靠,迫使摄像机进入墙壁的问题。
- 修正了苹果汁和牛肉罐头的LOD问题。
- 修正了一些车间下载失败的潜在原因。
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Additions:
- Added resource drops multiplier to config.
- Added *_Origin crafting output flag which can be set to World, Admin, Craft or Nature overriding default item origin type.
- Added sendSalvageTimeOverride RPC for plugins.
- Added sendRelayToServer RPC for plugins to move player to another server.
- Added Foliage_Cut_Radius setting to floor structure types.
- Added Kills_Object condition type which takes an _Object GUID, and an optional _Nav area. Requires destroying certain number of objects.
Improvements:
- Improved inventory search to be useable while filtering stat counters.
- Improved kill counter visibility to respect skin visibility toggle.
Tweaks:
- Tweaked quicksave button to take the place of favourite button in singleplayer.
- Tweaked spec ops helmet to exist.
Fixes:
- Fixed stuck loading assets when master bundle failed to load.
- Fixed blimp center of mass.
- Fixed colliders on Greece Backlash gun.
- Fixed unable to lean over waist-height walls.
- Fixed forcing camera into walls by leaning while running sideways.
- Fixed LOD issues with apple juice and canned beef.
- Fixed potential causes of some workshop download failures.
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