3.29.1.0更新说明
添加
向preferences.json添加lod_偏差。
为可构建的部署请求添加插件事件。
通过流行的请求增加了杀死玩家的条件。
增加了对衣服的支持,以取代你的身体网的mods。
增加了对将尸体变成金属的武器外壳的支持。将作为未来比赛的奖励。
改进
更新到.NET 4.6,这次希望没有漂浮的水。
调整
调整后坐力恢复以保持一致。
已禁用旧对象位置夹。
调整了不兼容的内容以显示警告,但仍允许下载。
调整了索赔标志以防止在附近的车辆上建筑。
修正
固定的计算结构边界,现在转换在勾号末尾同步。
固定姿态变化重叠试验。
修复了沿墙边缘冲浪的可疑原因。
固定滥用剪辑平面角与木墙。
修复了所有地图上存在的神奇浮动贴花。
固定的潜在原因,防止建筑结构相关的未决建设检查。
固定使用水取消重新加载。
翻译来源于百度翻译
更新原文:
Additions:
- Added LOD_Bias to Preferences.json.
- Added plugin events for buildable deploy requests.
- Added Kills_Player condition by popular request.
- Added support for clothes that replace your body mesh for mods.
- Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests.
Improvements:
- Updated to .NET 4.6, this time hopefully without floating water.
Tweaks:
- Tweaked recoil recovery to be more consistent.
- Disabled legacy objects position clamp.
- Tweaked incompatible content to show warning but still allow downloading.
- Tweaked claim flags to prevent building on nearby vehicles.
Fixes:
- Fixed calculating structure bounds now that transforms are synced at end of tick.
- Fixed stance change overlap test.
- Fixed suspected cause of surfing along wall edge issue.
- Fixed abusing clip plane corner with log walls.
- Fixed the magical floating decal that existed on all maps.
- Fixed potential cause preventing building structures related to pending build check.
- Fixed using water to cancel reloads.
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