Unturned II 开发暂停 未转变者4.0暂停开发
很不幸的告诉大家,Unturned4.0暂停开发了,原因是开发者“NelsonSexton”生病了。
博客原文翻译
从我的个人生活中一些相关原因,以及Unturned将如何受到影响。 回到今年一月初,一些被压抑的童年创伤重新浮现。在过去的几个月里,更多的细节慢慢浮出水面。我似乎有很大的记忆空白,直到2017-2018年我自己搬出去,从那时起我的记忆力逐渐改善。最初我希望在这个帖子里分享更多的信息,但是现在还不是时候。
到目前为止,努力处理即将到来的一切是今年的一大焦点。在这段时间里,我已经看过几个治疗师了——到现在为止已经有十几个疗程了。展望未来,我认为这将是一个净积极的,我对改善精神健康以造福游戏开发持乐观态度。也就是说,我认为为了简化生活中“工作”的一面,增加“个人”的一面,我需要削减一切 只发展 Unturned (3.0)
我想这听起来像是“哦,没翻的死亡游戏!”相反,我希望将Unturned II (4.0)目标带回原始项目。甚至在过去的几年里,当我尝试以自己独特/差异化的方向拍摄续集时,这种情况开始在原著中发生,我也想把这些游戏体验带回来。只要有足够的努力,几乎任何事情都是可能的,例如改进的车辆物理性能,更深入的枪战,更好的库存,进一步的mod支持,新的敌人等等。(然而分屏是不太可能的。)尽管最近我的个人生活出现了一些问题,但我觉得Unturned (3.0)的更新相当成功。即将到来的周五也有一个相当大的更新!
值得一提的是:我非常抱歉让你对Unturned II (4.0)失望了一次又一次。当我认为测试版“很快”就会发布时,我在它生命的早期就制造兴奋和炒作是不负责任的。(哎呀,四年前的事了...)当/如果我恢复开发,我不打算发布它,直到/除非我有一个具体的计划和发布日期,我可以100%保证承诺。我希望我能尽我所能帮助Unturned (3.0)实现其全部潜力,以此来补偿你。
大致意思是最近几年都不会继续开发
博客原文
Summarizing some relevant factors from my personal life, and how Unturned will be affected going forward. Back in early January of this year, some repressed childhood trauma resurfaced. Over the past several months more details have slowly come to light. It seems that I have large memory gaps until 2017-2018 when I moved out on my own, and my memory gradually improves from then onward. Initially I had hoped to share more info in this post, but now is not the time yet. Trying to process everything that is coming up has been a big focus of the year so far. I have seen a few therapists over this period - up to about a dozen sessions now. Looking ahead I think it will be a net positive, and I am optimistic for improving mental health to benefit gamedev. That being said, I think that in order to streamline the "work" side of life for increased "personal" side I need to cut everything back to only developing Unturned. (3.0) I imagine this sounds alarming like "uh oh Unturned dead game!" To the contrary, I hope to bring many of the Unturned II (4.0) goals back to the original project. Even in the last couple years this started happening in the original as I experimented with taking the sequel in its own unique/differentiated direction, and I would like to bring some of these gameplay experiments back as well. Almost anything should be possible with enough work e.g. improved vehicle physics, deeper gunplay, better inventory, further mod support, new enemies, etc. (However splitscreen is unlikely.) And despite the problems in my personal life recently, I feel that the Unturned (3.0) updates have been quite successful. This coming Friday has a fairly major update too! For what it is worth: I am deeply sorry for disappointing you repeatedly with Unturned II (4.0). It was irresponsible of me build excitement and hype so early in its life when I thought a beta release would be "soon." (Yikes 4 years ago now...) When/if I resume development, I do not intend to post about it until/unless I have a concrete plan and release date that I can 100% guarantee commitment to. I hope that I can somewhat make it up to you in the meantime by doing my best to help Unturned (3.0) live up to its full potential.
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