3.30.5.0更新说明

策划地图:

如果你在更新后的一两个星期内从游戏菜单上读到这篇文章,那么你可以看到里约在上面出现了!

为了减少负载时间和保持安装尺寸的合理,策划图通常在几个月后被转移到车间。然而,由于各种原因,这是有问题的,例如为了保留其资产,突然不得不订阅地图,或者主机需要将服务器切换到车间版本。

随着最近对游戏车间集成的改进(例如,自动检测车间依赖项,在游戏中安装),我希望采用这种特色的文章方法将改进地图系统的各个方面:

  • 创建者可以完全控制他们的文章,并且可以修补/更新地图,而无需等待我发布一个主要的游戏更新。这是添加每个地图版本号的原因之一。
  • 地图在任意一段时间后不会被移动到车间。
  • 如果你对地图不感兴趣,你可以点击右上角的“解散”按钮来隐藏它,然后返回流行的工作坊项目。请注意,在返回默认值之前,将显示特定天数的策划文章。

如果你对这些变化有任何反馈,请分享!

更新说明:
  • 增加了EnterVehicleRequed,onExitVehicleRequed和onSwapSeatRequed事件。
  • 添加了枪支附件更改请求事件。
  • 添加onConsumeRequed和onConsumePerformed事件。
  • NPC事件奖励代表通过煽动玩家。
  • 修正了与devkit对象相关的id/name升级日志垃圾邮件。
  • 卫星捕获过程中固定的地砖基准面距离。
  • 在示例中包括All_Tool_Item统一包。
  • MISC改进为-ThreadedConsole模式。

 

[mark]翻译来原“腾讯翻译”[/mark]

 

翻译原文

Curated Maps:

If you're reading this from the in-game menu within a week or two of the update coming out then you can see that Rio is featured above!

In order to reduce load times and keep the installation size reasonable, curated maps have typically been transitioned to the workshop after several months. This was problematic for a variety of reasons however, such as suddenly having to subscribe to the map in order to keep its assets, or for hosts needing to switch the server to the workshop version.

With the recent improvements to the game's workshop integration (e.g. auto-detecting workshop dependencies, installing while in-game), my hope is that taking this featured article approach will improve all aspects of the curated maps system:

  • Creators have full control over their article and can patch / update the map without waiting for me to release a main game update. This was one of the reasons for adding per-map version numbers.
  • Maps will not get moved to the workshop after an arbitrary period.
  • If you're not interested in the map you can click the "Dismiss" button in the top-right to hide it and return to the trending workshop items. Note that the curated articles are shown for a specific number of days before going back to the default.

If you have any feedback on these changes please share!

Update Notes:
  • Added onEnterVehicleRequested, onExitVehicleRequested and onSwapSeatRequested events.
  • Added gun attachment change request events.
  • Added onConsumeRequested and onConsumePerformed events.
  • NPC Event reward delegate passes instigating player.
  • Fixed id/name upgrade log spam related to devkit objects.
  • Fixed landscape tile basemap distance during satellite capture.
  • Included All_Tool_Items unity package in examples.
  • Misc improvements to -ThreadedConsole mode.

版权声明:
作者:落叶游戏服务
链接:http://alyyx.cn/1327.html
来源:落叶博客
文章版权归作者所有,未经允许请勿转载。

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