3.30.3.0更新说明
储存:
- 添加了由Candland车间地图小组创建的两个包。
- 在库存中接受了几个新的策划车间皮肤。
生活质量:
- 暂停菜单可以从死亡屏幕打开。
- Freecam和遗留编辑器的相机速度可以调整。
- 版本不匹配断开显示服务器的版本。
- 化妆品库存自动合并制作材料堆叠。
- 玩家图标显示在地图上,而使用观众自由。
服务器:
- 匿名专用服务器现在可以作为appId 1110390独立于游戏客户端。它包含64位Windows和Linux无头服务器,并剥离许多客户端文件以优化下载时间和磁盘空间。
- 专用服务器从集合和依赖项自动下载子车间项目。
- 增加游戏配置选项,以保留死亡后的主/辅助设备。
- 诈骗或不适当的服务器现在可以被regex列入黑名单。
装载:
- 通过将一些加载推迟到第一次输入每个映射来改进启动时间。您可以使用“-NoDeferAsset”命令行选项禁用此选项。目前,这适用于车辆和级别对象,因为大多数资产都是通过映射加载时间来知道的。
- 显示主束安装进度。
- 显示下载车间项目的名称,如果知道的话。
级别编辑:
- 增加每级版本号,使车间地图能够顺利更新。
- 在LevelConfig.json中添加了“天气覆盖”,可以设置为“雨”或“雪”
- 添加了“使用_香草_气泡”真/假选项的Level.config禁用水下气泡。
- 添加了可选的“GameModeLabel”本地化覆盖每个映射。
调制:
- 增加“_AUTOWITE”真/假选项为NPC项目奖励。
- 为可消费项添加了“WITE_DELETE_POST_USE”true/false选项。
- 增加了“CAN_STRITY_BTALL”真/假选项供车辆使用。
- 增加弹丸弹药的“弹丸_损伤_乘数”、“射弹_爆炸_半径_乘数”和“弹丸_发射_力量_乘数”。
- 增加了“Ammo_per_举”和“Fire_delays”的数字选项。
- 用应该_删除_空_杂志真/假替换为“删除”_“空”杂志标志,该标志现在将重写“操作项目”模式。
插件开发:
- 添加了DamageTool僵尸-损伤和动物损伤事件。
- 添加“-SkipAsset”命令行标志。对于快速迭代服务器端代码很有用。
- 增加了SiphVehicleRequest事件。
- 调整了onCraftingRequed,以便更容易地作为onCraftBlueprintRequest使用。
调整:
- 竞技场墙更有视觉吸引力。
- 车辆不能在上锁时被吸走。
- 弹丸撞击确保击中不是主人的孩子。
修正:
- 当客户端丢失项目资产时,修正项热栏。
- 修正了希腊没有将夏威夷作为属地的说法。
- 固定服务器上超过最大数据包大小的请求车辆。
- 固定的GameSense集成还没有在构建机器上启用。“-GameSense”命令行选项可用于启用它。请注意,目前只支持健康、弹药、枪管质量和火药。
翻译原文
Stockpile:
- Added two bundles created by the Candyland workshop map team.
- Accepted several new curated workshop skins to the Stockpile.
Quality of Life:
- Pause menu can be opened from death screen.
- Freecam and legacy editor camera speed can be adjusted.
- Version mismatch disconnects show the server's version.
- Cosmetics inventory automatically merges crafting material stacks.
- Player icons are shown on map while using spectator freecam.
Servers:
- Anonymous dedicated server is now available separately from the game client as AppID 1110390. It contains the 64-bit Windows and Linux headless servers, and strips many client-only files to optimize download times and disk space.
- Dedicated server auto-downloads child workshop items from collections and dependencies.
- Added gameplay config option to retain primary/secondary equipment after death.
- Scam or inappropriate servers can now be blacklisted by regex.
Loading:
- Improved startup time by deferring some loading to the first time you enter each map. You can disable this with the "-NoDeferAssets" command-line option. For the moment this applies to vehicles and level objects because most assets are known by map load time.
- Display master bundle mounting progress.
- Show name of downloading workshop item if known.
Level Editing:
- Added per-level version numbers so that workshop maps can be updated smoothly.
- Added "Weather_Override" to level's Config.json which can be set to "Rain" or "Snow"
- Added "Use_Vanilla_Bubbles" true/false option to Level.config for disabling underwater bubbles.
- Added optional "GameModeLabel" localization override per-map.
Modding:
- Added "_Auto_Equip" true/false option for NPC item rewards.
- Added "Should_Delete_After_Use" true/false option for consumeable items.
- Added "Can_Steal_Battery" true/false option for vehicles.
- Added "Projectile_Damage_Multiplier", "Projectile_Blast_Radius_Multiplier" and "Projectile_Launch_Force_Multiplier" for projectile ammo.
- Added "Ammo_Per_Shot" and "Fire_Delay_Seconds" numeric options for guns.
- Replaced gun Delete_Empty_Magazines flag with Should_Delete_Empty_Magazines true/false which now overrides action item mode.
Plugin Development:
- Added DamageTool zombieDamaged and animalDamaged events.
- Added "-SkipAssets" command-line flag. Useful for quickly iterating on server-side code.
- Added onSiphonVehicleRequested event.
- Tweaked onCraftingRequested to be easier to use as onCraftBlueprintRequested.
Tweaks:
- Arena wall more visually appealing.
- Vehicles cannot be siphoned while locked.
- Projectile impacts ensure hit is not child of owner.
Fixes:
- Fixed item hotbar when client is missing an item asset.
- Fixed Greece not referencing Hawaii as a dependency.
- Fixed requesting vehicles on server exceeding max packet size.
- Fixed GameSense integration had not been enabled on build machine. "-GameSense" command-line option can be used to enable it. Note that only health, ammo, barrel quality and firemode are currently supported.
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