3.30.1.0更新说明
增加:
- 在每个级别的配置中添加了spawenloadout选项,类似于arena_loadout。
- 添加WART_DRON_ON_Death真/FALSE每项选项。
- 增加了汽车劫持事件的插件,以防止劫持汽车。
- 添加了onOpenStorageRequed,onPreSave和onPostSave事件。
- 为自定义UI文本字段添加onEffectTextCommitted事件。
- 添加sendUIEffectText以直接更改自定义UI文本。
- 添加了WeatherEventHook,用于定制对象来收听白天/夜晚、满月、雨和雪。
- 在Preferences.json中添加了ALL_Ctrl_Shift_ALT_SAVAGE,这使得能够快速批量地打捞物品。
修正:
- 修正了在装备期间而不是在附加期间验证附加项哈希。
- 修正了试图实例化丢失的路障/结构资产。
- 修正了服务器故障超过1秒的情况下的踢。
- 修正了在启用WARE_VIVEATEObjects_Hash时级别上的哈希树。
翻译原文:
Additions:
- Added Spawn_Loadouts option to per-level config similar to Arena_Loadouts.
- Added Should_Drop_On_Death true/false per-item option.
- Added onVehicleCarjacked event for plugins to prevent jacking cars.
- Added onOpenStorageRequested, onPreSave and onPostSave events.
- Added onEffectTextCommitted event for custom UI text fields.
- Added sendUIEffectText to directly change custom UI text.
- Added WeatherEventHook for custom objects to listen for day/night, full moon, rain and snow.
- Added Allow_Ctrl_Shift_Alt_Salvage to Preferences.json which enables fast bulk salvaging of items.
Fixes:
- Fixed validating attached items hash during equip rather than during attach.
- Fixed trying to instantiate missing barricade/structure assets.
- Fixed a kick if server stalled for more than one second.
- Fixed hashing trees in level when Should_Verify_Objects_Hash is enabled.
共有 0 条评论