3.29.5.0更新说明
增加:
- 增加了制造随机的神秘皮肤的能力。
- 接受了几个有限时间的皮肤储存。
- 在车辆资产和服务器车辆配置中添加了子_爆炸性_装甲_乘数。当爆炸被附着在车辆上的可建造物所阻碍时,损坏将乘以这些值。在此更新之前,等价物值为0%。现在,在服务器配置中,单个车辆的缺省值是20%(0.2)和100%(1),因此在车辆上使用装甲板阻止爆炸将对车辆本身造成20%的爆炸伤害。
- 添加了DamageTireQuest事件。
- 增加了CollisionEventHook到ModHooks。
改进:
- 改进的语音数据将通过服务器中继。下面是更多细节。
- 改进库存束以显示所有包含的物品的预览图像。
调整:
- 调整菜单警告,以显示失踪车辆和可建造。
- 调整种子不再吸收爆炸伤害!
修正:
- 固定级别哈希包括照明节点,防止编辑器启用地下照明。
- 固定射击时,步行进入水下,不立即拆除。
- 固定景观瓷砖接缝时,使用像素平均平滑的工具。
- 固定连接到IP与空白在前面/后面。
- 修正了玩家对爆炸死亡的统计。
- 修正了火箭发射器上的布娃娃效应。
- 修正了火箭在多人游戏中瞄准瓦砾的错误方向。
肯定没人料到这事!详情:
- 皮肤是随机从所有武器皮,包括水滴,板条箱和储存物品,但不包括独特的战利品皮。这意味着你可以得到从来没有神话版本的皮肤。每个项目的机会/权重相等。
- 神话效果是从武器兼容的集合中选择的,所有的效果都有被选择的机会。从技术上讲,这些标签不同于“神话”标签,因为它们使用了更新的蒸汽特性,因此它们在库存中显示为“粒子”标签。
- 手工艺需要x1,000打捞材料。这是一个疯狂的数额,可能会在未来调整。神话制作的一些目标是提高你的物品的长期价值,让现存的神话有价值,并鼓励大量物品脱离经济,所以它必须是大量的。一个因素是,机器人不可避免地会以每件30美元的价格买下所有的3美分物品。
以前,语音聊天是从扬声器发送到适当的玩家使用蒸汽的P2P网络,但这有缺点,打开客户端的语音数据包垃圾邮件,很可能被骗子滥用。现在,这些数据通过专用服务器进行验证,并且插件可以设置为特定播放器启用/禁用语音的lowVoiceChat。
希腊现在已经退休到蒸汽车间,可以在这里下载:
其他使用希腊资产的MODS可以将希腊作为其所有者控件中的“必需项目”,以向玩家展示这是一个先决条件。
翻译来源:腾讯机翻
翻译原文:
Additions:
- Added ability to craft random mythical skins.
- Accepted several limited-time skins to the Stockpile.
- Added Child_Explosion_Armor_Multiplier to vehicle assets and server vehicle config. When an explosion is obstructed by buildables attached to a vehicle, the damage is multiplied by these values. Prior to this update the equivelant value was 0%. Now the default for individual vehicles is 20% (0.2) and 100% (1) in server config, so an explosion blocked by armor plating on a vehicle will deal 20% of the explosion damage to the vehicle itself.
- Added onDamageTireRequested event.
- Added CollisionEventHook to ModHooks.
Improvements:
- Improved voice data to be relayed through server. More details below.
- Improved Stockpile Bundles to show preview images of all contained items.
Tweaks:
- Tweaked menu warning to show missing vehicle and buildable.
- Tweaked seeds to no longer absorb explosive damage!
Fixes:
- Fixed level hash to include lighting nodes, preventing editor enabling light underground.
- Fixed shooting while walking into underwater not dequipping immediately.
- Fixed landscape tile seams when using pixel average smooth tool.
- Fixed connecting to IPs with whitespace in front/back.
- Fixed crediting player stats for explosive kills.
- Fixed ragdoll effects attached to rocket launchers.
- Fixed rockets going the wrong direction in multiplayer when aiming at rubble.
Bet nobody saw this coming! Details:
- Skin is randomly selected from all weapon skins including drops, crates, and stockpile items, but excluding unique trophy skins. This means you can get skins that have never had mythical versions before. Chance / weighting of each item are equal.
- Mythic effect is selected from weapon-compatible set, and all effects have an equal chance of being selected. Technically these are different from the "Mythic" tag because they use a newer Steam feature, so they show as "Particle" tags in the inventory.
- Crafting requires x1,000 salvaged materials. This is an insane amount, and might be tweaked in the future. Some of the goals of mythic crafting are to improve the long-term value of your items, keep existing mythics valuable, and incentive sinking large quantities of items out of the economy, so it had to be a large amount. One factor is that inevitably bots will buy up all the 3 cent items for ~$30 per crafted mythic.
Previously voice chat was sent from the speaker to the appropriate players using Steam's P2P network, however this had the downside of opening clients to voice packet spam, likely abused by cheats. Now this data is validated through the dedicated server, and plugins can set allowVoiceChat to enable/disable voice for specific players.
Greece has now been retired to the Steam Workshop, and can be downloaded here:
Other mods that use Greece assets can add Greece as a "Required Item" from their owner controls to show players it's a prerequisite.
共有 0 条评论